![]() ![]() Chatterer, Water Sounds, RCS Sounds – nice to haveĭownload and extract KSPRC - Renaissance Compilation: artworks remake v0.2 it's a mod pack that's not fully compatible with KSP 1.0 (so don't try installing the whole mod, it won't work), but we'll only be using the textures from it.Environmental Visual Enhancements - High Resolution - adds things like clouds.Module Manager and SmokeScreen – dependencies for other mods.TextureReplacer – allows customizing the game textures.PlanetShine - Default configuration – makes planets reflect light.Distant Object Enhancement default config – makes far-away objects visible, and also adjusts the visibility of the stars depending on how bright the foreground is.Collision FX – adds sparks and sound effects to collisions.Engine Lighing – makes engines cast light.HotRockets – makes the exhaust particles look nicer.The mods that are available through CKAN are: Alternatively, you can select the mods to be installed manually (select them from the list in CKAN and then press the Go to changes button). Run the CKAN executable, press the Refresh button and then choose File – Install from ckan… and point it to the mods.ckan file. Save the mods.ckan file locally it's a list of mods to be installed from CKAN for this guide. CKAN is a tool for easily installing and managing mods.ĬKAN also works on Linux (there's guides for different distros in the sidebar of that page). Start with a clean install of KSP (basically the KSP\GameData folder should only have an untouched Squad folder in it) to avoid any issues with existing mods.ĭownload the latest ckan.exe and place it in the KSP folder. The game folder is referred to in the guide as the KSP folder. If any graphics setting needs to be reduced below the maximum preset to improve performance, the first thing to reduce should probably be the anti-aliasing level, and the last should be the texture resolution. The workaround causes some issues discussed in the linked post, but they're minor and easy to fix.Īll of the mods in this guide are cosmetic and shouldn't affect the save files, but it's a good idea to back up your saves before doing anything regardless. There exists a Windows 64-bit community workaround for the KSP client in my experience, the 64-bit client is stable, and using it might help if your game is running out of memory due to too many mods. You also need to consider if your GPU would be able to handle adding graphical mods to the game at playable framerates. One other caveat is that using mods increases the memory footprint of the game, so if you find the game crashing, it may help to use the Active Texture Management mod. The WindowShine and GEMFX mods will only work with DirectX, but the rest should work with OpenGL. I've written up the steps to save the time for anyone else who may want to do it, but the credit should go to /u/cobbman11 because I've mainly used information from their comments. I was very impressed by the WindowShine clip posted here by /u/cobbman11 some days ago, so I set out to make my game look like it too (without ever having used KSP mods before), and it turned out to be a somewhat involved process. ![]() Note: the guide has been updated, and there's also a video example added. Send us a message with proof, and we'll give you some flair to show it! Disable header animation Enable header animation Δ | Support/bug reports | KerbalAcademy | ConsoleKSP Last contest's winner: forteefly1998! Have you developed a mod? See this page for more infoĬommunity Teamspeak Server Refrain from submitting images that involve real life space disasters that resulted in loss of lifeĭon't post/discuss mirrors or torrents of any version of KSP ![]() See the discussion on misc posts for more info No posts unrelated to KSP or memes and image macros. Please remain kind and civil at all times ![]()
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